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Name Element Types Size Leader Skill Skill Combo Skill Combo In Chapters
< 1 2 3 4 5 >
Blue Goblin 
Water Melee 1 Increases the ATK of Melee heroes by +25%. All allies +1 skill energy. Spawns joker card which triggers instant 21. 29,32 1-All,2-4,3-3, 6-1, 6-4,9-All,12-2,12-5,N1-All
Blue Goblin Leader 
Water Melee 3 Increases the ATK of Melee heroes by +35%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 29,32 6-2,N1-2
King Blue Goblin 
Water Melee 6 Increase the ATK of Melee heroes by +45%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 29,32 9-1,14-All,16-All,N3-1,N6-1,N6-4,N9-All,N12-2,N12-5,H1-All
Green Goblin 
Earth Melee 1 Increases the ATK of Melee heroes by +25%. All allies +1 skill energy. Spawns joker card which triggers instant 21. 26,32 2-All,3-4,6-2, 6-4,N2-All
Green Goblin Leader 
Earth Melee 3 Increases the ATK of Melee heroes by +35%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 26,32 7-All,12-1,12-4,N1-1,N2-2,N6-2,N6-4,H1-1,H1-2,H2-2
King Green Goblin 
Earth Melee 6 Increase the ATK of Melee heroes by +45%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 26,32 7-1,14-All,15-1,N7-All,N8-All,N12-1,N12-4,N15-1,H2-All
Red Goblin 
Fire Melee 1 Increases the ATK of Melee heroes by +25%. All allies +1 skill energy. Spawns joker card which triggers instant 21. 26,29 2-3,3-All,6-1, 6-3,N3-All
Red Goblin Leader 
Fire Melee 3 Increases the ATK of Melee heroes by +35%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 26,29 8-All,12-1,12-3,N1-4,N2-1,N3-2,N6-1,N6-3,H1-4,H2-1
King Red Goblin 
Fire Melee 6 Increase the ATK of Melee heroes by +45%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 26,29 8-1,13-All,N8-All,N12-1,N12-3,H3-All
River Troll 
Water Melee 1 21 will also give Melee heroes ATK +50% for 1 turn. DEF x2.5 to all heroes for 3 turns. Spawns joker card which triggers instant 21. 38,41 1-3,1-4,6-1, 6-4, 7-1, 7-2, 7-3,9-All,12-2,12-5
Elder River Troll 
Water Melee 3 21 will also give Melee heroes ATK +100% for 1 turn. DEF x2.5 to all heroes for 3 turns. Spawns joker card which triggers instant 21. 38,41 1-3,N1-2,N1-3,N1-4,H1-All
King River Troll 
Water Melee 6 21 will also give Melee heroes ATK +150% for 1 turn. DEF x2.5 to all heroes for 3 turns. Spawns joker card which triggers instant 21. 38,41 9-3,14-All,16-All,18-3,N1-1,N6-1,N6-4,N7-All,N9-All,N12-2,N12-5,H1-2,H1-3,H1-4
Stone Troll 
Earth Melee 1 21 will also give Melee heroes ATK +50% for 1 turn. REC x3 to all heroes for 3 turns. Spawns joker card which triggers instant 21. 35,41 2-2,2-3,2-4, 6-2, 6-4
Elder Stone Troll 
Earth Melee 3 21 will also give Melee heroes ATK +100% for 1 turn. REC x3 to all heroes for 3 turns. Spawns joker card which triggers instant 21. 35,41 2-3,7-All,12-1,12-4,N2-2,N2-3,N2-4,N6-2,N6-4,H2-All
King Stone Troll 
Earth Melee 6 21 will also give Melee heroes ATK +150% for 1 turn. REC x3 to all heroes for 3 turns. Spawns joker card which triggers instant 21. 35,41 7-3,14-All,15-All,18-3,N2-1,N7-All,N8-All,N12-1,N12-4,H2-2,H2-3,H2-4
Fire Troll 
Fire Melee 1 21 will also give Melee heroes ATK +50% for 1 turn. ATK x1.5 to all heroes for 2 turns. Spawns joker card which triggers instant 21. 35,38 3-2,3-3,3-4, 6-1, 6-3
Elder Fire Troll 
Fire Melee 3 21 will also give Melee heroes ATK +100% for 1 turn. ATK x1.5 to all heroes for 2 turns. Spawns joker card which triggers instant 21. 35,38 3-3,8-All,12-1,12-3,N3-2,N3-3,N3-4,N6-1,H3-All
King Fire Troll 
Fire Melee 6 21 will also give Melee heroes ATK +150% for 1 turn. ATK x1.5 to all heroes for 2 turns. Spawns joker card which triggers instant 21. 35,38 8-3,13-All,15-All,18-5,N3-1,N6-3,N8-All,N12-1,N12-3,H3-All
Healer Amelia 
Water Healer, Magical, Flying, Spell Caster 1 Increases the HP of Healer heroes by +20%. Heals all allies 60 HP each turn for 5 turns. Heals all allies 300 HP. Buff stats 30% for 4 turns. 47 1-2,1-3,1-4, 6-1, 6-4,9-All,12-2,12-5
High Healer Amelia 
Water Healer, Magical, Flying, Spell Caster 3 Increases the HP of Healer heroes by +30%. Heals all allies 80 HP each turn for 5 turns. Heals all allies 300 HP. Buff stats 30% for 4 turns. 47 1-2,N1-1
Fairy Queen Amelia 
Water Healer, Magical, Flying, Spell Caster 6 Increases the HP of Healer heroes by +40%. Heals all allies 100 HP each turn for 5 turns. Heals all allies 300 HP. Buff stats 30% for 4 turns. 47 14-All, 16-All,18-3,18-4,N1-2,N6-1,N6-4,N9-All,N12-2,N12-5,H1-All
Druid Myrna 
Earth Healer, Spell Caster 1 21 will also give all heroes REC x2.5 for 5 turns. Removes stat debuffs. REC x2 for next 3 turns. Heals all allies 300 HP. Buff stats 30% for 4 turns. 44 2-2,2-3,2-4, 6-2, 6-4, 7-All
Elder Druid Myrna 
Earth Healer, Spell Caster 3 21 will also give all heroes REC x 3 for 5 turns. Removes stat debuffs. REC x2.5 for next 3 turns. Heals all allies 300 HP. Buff stats 30% for 4 turns. 44 7-All,12-1,12-4,N2-All,N6-2,N6-4,H2-3
Forest Queen Myrna 
Earth Healer, Spell Caster 6 21 will also give all heroes REC x3.5 for 5 turns. Removes stat debuffs. REC x3 for next 3 turns. Heals all allies 300 HP. Buff stats 30% for 4 turns. 44 14-All,15-All,18-1,N7-All,N12-1,N12-4,H2-All
Archer Lisa 
Fire Ranged 1 Increases the ATK of all heroes by +20%. ATK x9.0 Fire area attack with 50% chance to reduce target DEF to zero for 2 turns Both heroes combined REC x20.0 Light attack on area with 60% chance to burn for 3 turns. 56 3-2,3-3,3-4, 6-1, 6-3