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Name Element Types Size Leader Skill Skill Combo Skill Combo In Chapters
< 3 4 5 6 7 >
Voodoo Master Froglicker 
Earth Healer, Magical, Spell Caster 9 Increases the HP of Earth heroes by +80%. Heals all allies 90 HP each turn for 5 turns and Buff stats 40% for 4 turns. Clears stat-lowering effects. DEF x4 for next 5 turns. 89 N7-2,H7-All,H12-1
Gargoyle 
Earth Melee, Mechanical, Flying 5 21 will also give Flying Heroes 1 extra skill energy. DEF x20.0 Earth attack on single target with a 50% chance to poison. Both heroes combined DEF x10.0 Earth attack on single enemy and healing 50% of the damage done. 220 H2-3
Knight Gargoyle 
Earth Melee, Mechanical, Flying 9 21 will also give Flying Heroes 2 extra skill energy. DEF x23.0 Earth attack on single target with a 50% chance to poison. Both heroes combined DEF x10.0 Earth attack on single enemy and healing 50% of the damage done. 220 12-3
Sir Gargoyle von Herz 
Earth Melee, Mechanical, Flying 14 21 will give Flying Heroes 3 extra skill energy. DEF x26.0 Earth attack on single target with a 50% chance to poison. Both heroes combined DEF x10.0 Earth attack on single enemy and healing 50% of the damage done. 220 N12-3
Rain 
Water Melee, Armored 5 21 will also give all heroes DEF x3 for 5 turns. Spawns Ace card with Water element. Both heroes combined ATK x15.0 Water attack on single enemy attack with 60% chance to reduce enemies DEF to 0 for 2 turns. * 108 N1-3, Weekly Event
Knight Rain 
Water Melee, Armored 8 21 will also give all heroes DEF x4 for 5 turns. Spawns Ace card with Water element. Both heroes combined ATK x15.0 Water attack on single enemy attack with 60% chance to reduce enemies DEF to 0 for 2 turns. * 108 H1-3, Weekly Event
Dragon Knight Rain 
Water Melee, Armored, Divine 12 21 will also give all heroes DEF x5 for 5 turns. Spawns Ace card with Water element. Both heroes combined ATK x15.0 Water attack on single enemy attack with 60% chance to reduce enemies DEF to 0 for 2 turns. * 108 Weekly Event
Flann 
Fire Melee, Armored 5 21 will also give all heroes ATK +30% for 1 turn. Spawns Ace card with Fire element. Both heroes combined ATK x15.0 Water attack on single enemy attack with 60% chance to reduce enemies DEF to 0 for 2 turns. * 105 N3-3, Weekly Event
Knight Flann 
Fire Melee, Armored 8 21 will also give all heroes ATK +60% for 1 turn. Spawns Ace card with Fire element. Both heroes combined ATK x15.0 Water attack on single enemy attack with 60% chance to reduce enemies DEF to 0 for 2 turns. * 105 H3-3, Weekly Event
Dragon Knight Flann 
Fire Melee, Armored, Divine 12 21 will also give all heroes ATK x2 for 1 turn. Spawns Ace card with Fire element. Both heroes combined ATK x15.0 Water attack on single enemy attack with 60% chance to reduce enemies DEF to 0 for 2 turns. * 105 Weekly Event
Frida 
Water Spell Caster 5 21 will also give Spell Caster heroes 1 extra skill energy. REC x9.0 Water area attack with 40% chance to freeze for 2 turns. Both heroes combined REC x20.0 Dark area attack with 50% chance to freeze for 2 turns. 115 Weekly Event
Ice Mage Frida 
Water Spell Caster 8 21 will also give Spell Caster heroes 2 extra skill energy. REC x10.0 Water area attack with 50% chance to freeze for 2 turns. Both heroes combined REC x20.0 Dark area attack with 50% chance to freeze for 2 turns. 115 Weekly Event
Ice Goddess Frida 
Water Spell Caster, Divine 12 21 will also give Spell Caster heroes 3 extra skill energy. REC x11.0 Water area attack with 60% chance to freeze for 2 turns. Both heroes combined REC x20.0 Dark area attack with 50% chance to freeze for 2 turns. 115 Weekly Event
Supreme Ice Frida 
Water Spell Caster, Divine 22 21 will also give Spell Caster heroes 4 extra skill energy. REC x12.0 Water area attack with 70% chance to freeze for 2 turns. Both heroes combined REC x20.0 Dark area attack with 50% chance to freeze for 2 turns. 115 Weekly Event
Scout Violet 
Dark Melee, Piercing 5 Increases the ATK of Dark heroes by +40%. ATK x9.0 Dark area attack with 80% chance to inflict Weaken for 3 turns. Both heroes combined REC x20.0 Dark area attack with 50% chance to freeze for 2 turns. 111 10-All,12-2,12-4,N6-5
Assassin Violet 
Dark Melee, Piercing 8 Increases the ATK of Dark heroes by +60%. ATK x10.0 Dark area attack with 80% chance to inflict Weaken for 3 turns. Both heroes combined REC x20.0 Dark area attack with 50% chance to freeze for 2 turns. 111 13-All,17-All,N13-All,18-4,N10-All,N12-2,N12-4,H5-All,H6-5,H9-3,H12-2
Master Assassin Violet 
Dark Melee, Piercing, God Hunter 12 Increases the ATK of Dark heroes by 80%. ATK x11.0 Dark area attack with 80% chance to inflict Weaken for 3 turns. Both heroes combined REC x20.0 Dark area attack with 50% chance to freeze for 2 turns. 111
Hunter Zaff 
Light Raccoon, Ranged, Piercing 5 21 will also give Ranged heroes ATK +50% for 1 turn. Removes stat buffs and ATK x9.0 Light attack on area. Spawns joker card which triggers instant 21. 138 11-4
Witch Hunter Zaff 
Light Raccoon, Ranged, Piercing 8 21 will also give Ranged heroes ATK +100% for 1 turn. Removes stat buffs and ATK x10.0 Light attack on area. Spawns joker card which triggers instant 21. 138 N11-4,H10-3
Hunter God Zaff 
Light Raccoon, Ranged, Piercing, God Hunter 12 21 will also give Ranged heroes ATK +150% for 1 turn. Removes stat buffs and ATK x11.0 Light attack on area. Spawns joker card which triggers instant 21. 138 N6-4,H6-4,H11-4
Gunner Estella 
Light Ranged, Piercing 5 21 will also give Light heroes ATK x2 for 1 turn. Get a New Hand of cards and ATK x1.5 for 1 turn. +1 skill enrgy to allies. Skill energy +3. ATK x1.5 for next 2 turns. 159
Protector Estella 
Light Ranged, Piercing 8 21 will also give Light heroes ATK x2.5 for 1 turn. Get a New Hand of cards and ATK x1.6 for 1 turn. +1 skill energy to allies. Skill energy +3. ATK x1.5 for next 2 turns. 159 17-5
Holy Protector Estella 
Light Ranged, Piercing, Divine 12 21 will also give Light heroes ATK x3 for 1 turn. Get a New Hand of cards and ATK x1.7 for 1 turn. +2 skill energy to allies. Skill energy +3. ATK x1.5 for next 2 turns. 159 N17-5
Sarya 
Dark Melee 5 21 will also give Dark heroes ATK x2 for 1 turn. ATK x12.0 Dark attack on single enemy with 100% chance to inflict Malady for 5 turns. Reduces HP of enemy and adjacent enemies by 30%. Ignores element and DEF. 152
Necromancer Sarya 
Dark Melee 8 21 will also give Dark heroes ATK x2.5 for 1 turn. ATK x14.0 Dark attack on single enemy with 100% chance to inflict Malady for 6 turns. Reduces HP of enemy and adjacent enemies by 30%. Ignores element and DEF. 152 12-5