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Name Element Types Size Leader Skill Skill Combo Skill Combo In Chapters
< 1 2 3 4 5 >
Divine Madness Odr
Dark Divine, Spell Caster 28 363
Oracle Jerez
Water Magical, Spell Caster 8 395
Eldritch Oracle Jerez
Water Magical, Spell Caster 12 395
Sovereign Oracle Jerez
Water Magical, Spell Caster 20 395
Electric Nakki
Light Magical, Spell Caster 8 392
Lightning Nakki
Light Magical, Spell Caster 10 392
Mythic Thunder Nakki
Light Magical, Spell Caster 18 392
Master Engineer Tusk 
Earth Ranged, Mechanical, Armored 14 21 will also give Armored heroes DEF x5.5 for 5 turns 100% chance to stun enemy for 2 turns. Allies +2 skill energy. Removes poison, burn and corrupt. Shields all allies with both heroes DEF x5.0 for 5 turns. 96 18-1,N18-1
Mythic Engineer Tusk
Earth Armored, Mechanical, Ranged 22 21 will also give Armored heroes DEF x7 for 5 turns. 100% chance to Stun enemy for 3 turns. Allies +2 skill energy. 96
Tinkerer Tusk 
Earth Ranged, Mechanical, Armored 6 21 will also give Armored heroes DEF x2.5 for 5 turns 80% chance to stun enemy for 2 turns. Allies +1 skill energy. Removes poison, burn and corrupt. Shields all allies with both heroes DEF x5.0 for 5 turns. 96
Inventor Tusk 
Earth Ranged, Mechanical, Armored 9 21 will also give Armored heroes DEF x4 for 5 turns 90% chance to stun enemy for 2 turns. Allies +1 skill energy. Removes poison, burn and corrupt. Shields all allies with both heroes DEF x5.0 for 5 turns. 96 N15-2
Blue Goblin 
Water Melee 1 Increases the ATK of Melee heroes by +25%. All allies +1 skill energy. Spawns joker card which triggers instant 21. 29,32 1-All,2-4,3-3, 6-1, 6-4,9-All,12-2,12-5,N1-All
Green Goblin 
Earth Melee 1 Increases the ATK of Melee heroes by +25%. All allies +1 skill energy. Spawns joker card which triggers instant 21. 26,32 2-All,3-4,6-2, 6-4,N2-All
Red Goblin 
Fire Melee 1 Increases the ATK of Melee heroes by +25%. All allies +1 skill energy. Spawns joker card which triggers instant 21. 26,29 2-3,3-All,6-1, 6-3,N3-All
Merman 
Water Melee 5 Increases the HP of all heroes by +30%. All allies +1 skill energy. Clears stat-lowering effects. DEF x4 for next 5 turns. 240 N14-All,1-2H,N16-All,N18-3,N18-4,H1-2
Blue Goblin Leader 
Water Melee 3 Increases the ATK of Melee heroes by +35%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 29,32 6-2,N1-2
King Blue Goblin 
Water Melee 6 Increase the ATK of Melee heroes by +45%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 29,32 9-1,14-All,16-All,N3-1,N6-1,N6-4,N9-All,N12-2,N12-5,H1-All
Green Goblin Leader 
Earth Melee 3 Increases the ATK of Melee heroes by +35%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 26,32 7-All,12-1,12-4,N1-1,N2-2,N6-2,N6-4,H1-1,H1-2,H2-2
King Green Goblin 
Earth Melee 6 Increase the ATK of Melee heroes by +45%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 26,32 7-1,14-All,15-1,N7-All,N8-All,N12-1,N12-4,N15-1,H2-All
Red Goblin Leader 
Fire Melee 3 Increases the ATK of Melee heroes by +35%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 26,29 8-All,12-1,12-3,N1-4,N2-1,N3-2,N6-1,N6-3,H1-4,H2-1
King Red Goblin 
Fire Melee 6 Increase the ATK of Melee heroes by +45%. All allies +2 skill energy. Spawns joker card which triggers instant 21. 26,29 8-1,13-All,N8-All,N12-1,N12-3,H3-All
Elder Merman 
Water Melee 8 Increases the HP of all heroes by +40%. All allies +2 skill energy. Clears stat-lowering effects. DEF x4 for next 5 turns. 240 14-2,N14-2
Dancer Mai 
Fire Melee, Piercing, Flying 5 Immune to Poison. 25% chance to counter Earth damage with Fire (5x damage taken). Ignores defense. All allies ATK x1.75 for next 3 turns. Three heroes combined ATK x15.0 Earth attack on single enemy and lower DEF into negative for 3 turns. 162,183 8-All,12-1,12-3,13-All,15-All,18-2,18-5,N6-1,N6-3,N12-1,H3-2
Fire Breather Mai 
Fire Melee, Piercing, Flying 8 Immune to Poison. 35% chance to counter Earth damage with Fire (5x damage taken). Ignores defense. All allies ATK x2 for next 3 turns. Three heroes combined ATK x15.0 Earth attack on single enemy and lower DEF into negative for 3 turns. 162,183 8-2,N8-All,H8-All,H12-1
Fire Master Mai 
Fire Melee, Piercing, Flying 12 Immune to Poison. 50% chance to counter Earth damage with Fire (5x damage taken). Ignores defense. All allies ATK x2.25 for next 3 turns. Three heroes combined ATK x15.0 Earth attack on single enemy and lower DEF into negative for 3 turns. 162,183 N8-2,H8-2